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#11 |
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Junior Member
Join Date: Dec 2008
Posts: 99
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#12 |
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Join Date: Jan 2012
Location: Netherlands
Posts: 850
Reputation power: 11
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What you describe is something completely different. I describe the steps required for engaging an x amount of targets with an x amount of bombs. Unless you're unbelieveably fast in changing SPI, your method is how to kill 1 target with an x amount of bombs.
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#13 |
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Junior Member
Join Date: May 2012
Location: fareham/UK
Posts: 64
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Well thanks for answers il be trying out this evening and hopefully had learnt another new thing by bed time
Wish this sim was as easy as F-18 interceptor, times have changed
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#14 | |
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Member
Join Date: Aug 2011
Location: 14R PU170610
Posts: 462
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Quote:
Two targets wouldn't be too hard, but any more than that might be a tad difficult. |
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#15 |
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Join Date: May 2012
Location: Lions Bay, BC
Posts: 837
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Yes. 2 seconds of aspect change will make a huge difference in trajectory considering they recommend you laze a target for the final 12 seconds of its drop.
Not easy but doable? Post a track.
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#16 | |
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Join Date: Apr 2010
Posts: 400
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Quote:
, and yes, they certainly have
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#17 | |
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Member
Join Date: Aug 2011
Location: 14R PU170610
Posts: 462
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Quote:
I'm thinking I've done this before in another sim, using glide bombs from much longer distance. Not sure if it was DI's Tornado IDS, SH's Falcon3 or Falcon4, or something I've forgotten. But I do remeber using a targeting pod and lasing a target, then moving to another target right next to it. Oh, well. |
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#18 |
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Senior Member
Join Date: Jan 2010
Location: USA, EST
Posts: 1,285
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I like this method for multiple mavs.. doesn't require markpoints.
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#19 |
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Join Date: May 2012
Location: Lions Bay, BC
Posts: 837
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Sounds like guiding multiple hellfire missiles from ah-64 apache.
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#20 |
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Join Date: Jul 2009
Location: Eurobalkan
Posts: 390
Reputation power: 8
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A10 is not a one-pass-haul-ass aircraft, so why bother? You'll drop all your ordinance WAY before even using half the fuel.
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