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FC 1.12 Patch Readme


Wags

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  • ED Team

Patch version 1.12

 

This is the cumulative patch and can be installed over Lock On 1.1 or Lock On 1.11.

 

Version 1.12 is not compatible with any previous versions of Lock On in multiplayer. All players must use version 1.12.

 

Track files recorded in previous versions might not be played back correctly in this version.

This patch has rollback option, in order to play back old track files.

 

You may experience some difficulties with older missions and campaigns due to new capability of some SAM sites to intercept anti-radiation missiles. You may edit missions manually to make mission accomplishment easier. You may increase the quantity of aircrafts in SEAD packages or decrease the number of SAM sites.

 

In case of problems with TrackIR device please exit LockOn, delete \Input\TrackIR.ini file and start the game again.

 

Corrected bugs and added features 1.12

 

* SAMs will prioritize targets based on range: The nearest target will be attacked first.

 

* Random MP black screens is fixed.

 

* Incorrect MP flaps animation on A-10A fixed. Combat flaps position on F-15C and Su-33 is removed.

 

* Engine sound on MP aircraft is now played according to actual RPM.

 

* Engine startup animation of the upper inlets on the MiG-29 is fixed for MP.

 

* Canopy open/close speed on all MP aircrafts is corrected.

 

* Damage power of anti-tank mines is increased

 

* F-15 HUD target designator ”freeze” bug is fixed.

 

* The target range is removed from F-15 HUD in HOJ mode.

 

* F-15 VSD target bearing indication is fixed.

 

* F-15 radar azimuth scan width is no longer reset after target lock-on.

 

* F-15 range to target HUD symbology indication when AIM-9 selected is fixed.

 

* F-15 TWS designated targets are no longer tracked when a target goes out of radar scan volume with a narrow azimuth scan width selected.

 

* Su-27/33 and MiG-29A/S/G HPRF and MPRF head-on detection range is fixed.

 

* Jammer detection range logic is fixed.

 

* Spectator’s ping logic is fixed.

 

* SAM missiles can not longer see targets thought terrain.

 

* Ship Friendly Fire bug is fixed.

 

* Application/PC freeze bug while editing object properties in mission editor when summary window active is fixed.

 

* A2A missiles resistance to passive counter-measures is tuned.

 

* Standard Flight Model aircraft are no longer jerks on takeoff moment in MP.

 

* Game freeze during mission loading appearing at the end of month is fixed.

 

* New joystick profile system is implemented. Now the player can use several joysticks of the same model. Each joystick configuration instance will have a unique file name.

 

* Axis smooth logic is fixed.

 

* The drag data for ECM MPS-410 ”Omul”, L-081 ”Fantasmagoria”, ODAB-500 is fixed.

 

* AGM-114 and AGM-65E missiles now have the proportional navigation type homing.

 

* BGM-109, P-700 and P-500 missiles main engine operation time is fixed.

 

* CH-47D, SH-53E, AH-1W, UH-60A, Mi-8 will operate from carrier deck now.

 

* Target aspect indication in track mode is fixed.

 

* STT track memory logic is fixed.

 

* F-15 radar freeze bug is fixed.

 

* Rearm using Alt-R is fixed.

 

* The indication in STT mode on Russian fighters with range to target more than 100km is fixed.

 

* Kh-55 cruise missile is removed.

 

* Tu-22M3 is no longer carries the Kh-65 missiles.

 

* The bug with vehicles positions located over structures in MP is fixed.

 

* EOS lock range is fixed.

 

* 9M114 ATGM warhead strength is tuned.

 

We returned the old 800x600 graphics resolution to support 3D goggles. However, this resolution may cause some anomalies with the user interface; therefore we don’t advice to use this resolution for normal game play.

 

 

Thanks to Ice... also note:

 

1.12 Is now available on the downloads page.

 

Couple of things you need to know.

 

If Track Ir is not functioning. Delete 2 TrackIR Files. One in the "Input Folder, The other in "Config" folder. Then start your sim. It should be fine now.

 

If you have made a copy of your lockon before patching, Hyperlobby may still look for the 1.11 exe. If this is the case, disconnect from Hyperlobby and When reconnecting hold down CTRL+SHF this will bring up the adress to exe box. Copy the adress from 1.12 lockon exe shortcut into the HL adress box and remove the inverted commas (") from the path line and press start.

 

Thanks to ED and all the testers for the big effort getting the final patch for Flaming Cliffs out.

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Wohhhhhhhooooooooooo F-15 radar bug fixed! Wooot

[sigpic]http://forums.eagle.ru/signaturepics/sigpic4448_29.gif[/sigpic]

My PC specs below:

Case: Corsair 400C

PSU: SEASONIC SS-760XP2 760W Platinum

CPU: AMD RYZEN 3900X (12C/24T)

RAM: 32 GB 4266Mhz (two 2x8 kits) of trident Z RGB @3600Mhz CL 14 CR=1T

MOBO: ASUS CROSSHAIR HERO VI AM4

GFX: GTX 1080Ti MSI Gaming X

Cooler: NXZT Kraken X62 280mm AIO

Storage: Samsung 960 EVO 1TB M.2+6GB WD 6Gb red

HOTAS: Thrustmaster Warthog + CH pro pedals

Monitor: Gigabyte AORUS AD27QD Freesync HDR400 1440P

 

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EOS lock range is fixed. - what does it mean???

Distance to lock is shorter or longer or only fixed? :))

 

A2A missiles resistance to passive counter-measures is tuned and

jammer detection range logic is fixed - can you explain?

 

Thanks to fixed blackscreen bug!!

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Previously, SARH missiles would not see chaff at all (or very rarely). Now, SARH missiles are sensitive to chaff.

 

Also, jammer was jamming CAC modes in F-15, which is wrong ... it no longer jams CAC modes.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

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Please elaborate on:

 

* Rearm using Alt-R is fixed.

 

* EOS lock range is fixed.

 

thanks..

 

I can answer you on the first one,

 

You guys remember when there was a discussion about invisible missle, getting Message "Pilot 1 killed Pilot 2 ()" and people were accusing people of cheating etc. Well that was the problem.

 

The key combination to rearm your plane is with the Ctrl key normaly. While testing, one of the tester fired at enemy aircrafts but nobody got a warning or anything. After investigation, they found out that the aircraft didnt had any missiles on the pylons, but how can the aircraft kill if he didnt had missiles?

 

After a discussion between the pilot concerned they found out that If you tried to rearm with the ALT key instead of the CTL, it was actualy rearming your plane but other players couldnt see it and it was the reason why the other didnt had any warning or visual on missile launch and you had kills with no missiles in the mp_log line.

 

Hope it helps.

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attachment.php?attachmentid=36435&d=1266786388

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We are proud to once again act as an official mirror for ED and the patches are now available in our Downloadsection.

Due to e-mail problems we are unfortunately not yet mentioned in the mirror list at LockOn.ru,

and eventually this may not change until monday.

 

The preceeding patch has been downloaded more than 4000 times from us,

and we are looking forward to once again offer our highspeed-download-service to the community.

 

May the new patch 1.12 boost once again the interest in LockOn!

We thank ED for their continuous product support and are now looking forward to the add-on LockOn 1.2 Black Shark.

 

vJaBoG32

"For aviators like us, the sky is not the limit - it's our home!"

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Installing error ?

 

The extracting phace of the files during installation stops at... bazar/Terrain/Map ...and a window pops up with this error:

 

 

? Error occured during copying old files.

In case of error during install process you will not be able to undo.

Do you want to continue?

 

Yes No

 

 

 

It's a fresh install of 1.1 I have no Mods what so ever.... Should I sellect Yes or No?

 

 

Do I flip a coin?

FighterOps.jpg
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The extracting phace of the files during installation stops at... bazar/Terrain/Map ...and a window pops up with this error:

 

? Error occured during copying old files.

In case of error during install process you will not be able to undo.

Do you want to continue?

 

Yes No

 

It's a fresh install of 1.1 I have no Mods what so ever.... Should I sellect Yes or No?

 

Do I flip a coin?

 

Check for read-only files?

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