volk-19 Posted April 14, 2006 Share Posted April 14, 2006 :( that is sad, realy sad..... Link to comment Share on other sites More sharing options...
355th_Paulie Posted April 14, 2006 Share Posted April 14, 2006 :( that is sad, realy sad..... You want pics?? visit Hitman's, or the 355th site, you will find all you need. It is sad, realy sad to see threads, like this one, appear every other day on these forums, go pester someone else. :D Link to comment Share on other sites More sharing options...
hitman Posted April 14, 2006 Share Posted April 14, 2006 huh? Link to comment Share on other sites More sharing options...
S77th-konkussion Posted April 14, 2006 Share Posted April 14, 2006 :( that is sad, realy sad..... My daughter thinks you need to "hurlax". :tongue: [sIGPIC]http://forums.eagle.ru/attachment.php?attachmentid=43337&d=1287169113[/sIGPIC] Link to comment Share on other sites More sharing options...
volk-19 Posted April 14, 2006 Author Share Posted April 14, 2006 You want pics?? visit Hitman's, or the 355th site, you will find all you need. It is sad, realy sad to see threads, like this one, appear every other day on these forums, go pester someone else. you probably think that im 19....? You know, I dont visit "these forums", i visit only this forum, and i dont see "threads, like this one, appear every other day"..... Link to comment Share on other sites More sharing options...
ED Team Chizh Posted April 14, 2006 ED Team Share Posted April 14, 2006 Sorry guys. At this week we haven't any pictures. All week we hard working around AI and gun physics, adjust avionics for chopper and solve system issues. Today we have provided first experiments with gun ricochet at armor vehicles and make some steps with ground texture improvements. I think, next week we shall be able to show anything new. Единственный урок, который можно извлечь из истории, состоит в том, что люди не извлекают из истории никаких уроков. (С) Джордж Бернард Шоу Link to comment Share on other sites More sharing options...
GGTharos Posted April 14, 2006 Share Posted April 14, 2006 Ricochet ... :D Better aim your guns at the right angle now, peeps! ;) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
hitman Posted April 14, 2006 Share Posted April 14, 2006 ricochets? You mean theres a chance that my rounds will come bouncing back at me??? Link to comment Share on other sites More sharing options...
volk-19 Posted April 14, 2006 Author Share Posted April 14, 2006 Thank you for reply Chizh. ....so, things geting better and better there! Link to comment Share on other sites More sharing options...
smatchimo Posted April 14, 2006 Share Posted April 14, 2006 Edit by Han: Be regardsfull with your collocutor and cearfull with your words. THink about this in next seven days. Link to comment Share on other sites More sharing options...
GGTharos Posted April 14, 2006 Share Posted April 14, 2006 ricochets? You mean theres a chance that my rounds will come bouncing back at me??? I think that's a very negligible chance ... 'bouncing off' is a better description. We'll see if it all works out in the end ... hopefully the ricochets will cause some interesting things to happen. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
355th_Paulie Posted April 14, 2006 Share Posted April 14, 2006 Will the Hog get NVG, and a pair of binoculars?:icon_mrgr :D Link to comment Share on other sites More sharing options...
AndyHill Posted April 14, 2006 Share Posted April 14, 2006 Sorry guys. At this week we haven't any pictures. All week we hard working around AI and gun physics, adjust avionics for chopper and solve system issues. Today we have provided first experiments with gun ricochet at armor vehicles and make some steps with ground texture improvements. I think, next week we shall be able to show anything new. Once again, this was already better than a bunch of images or video. If you have anything alse to share please let us know. _______________________________________________________________ Lock on MUST have a dynamic campaign system with multiplayer capability! My blog full of incoherent ramblings on random subjects: https://anttiilomaki.wordpress.com/ Link to comment Share on other sites More sharing options...
ED Team Chizh Posted April 14, 2006 ED Team Share Posted April 14, 2006 Once again, this was already better than a bunch of images or video. If you have anything alse to share please let us know. Well I want to notice some other points on which we worked in this week. - Hydraulics system of chopper. The full design of that system is not easy deal. We calculated fluid consumption, pressures and forces in various elements of the complicated hydraulic system of Ka-50. All hydraulic actuators and other consumers will be accounting fluid flow and pressure. In the event of combat damages and loss of fluids will immediately affect on helicopter controls. - Lag hinge of rotor blades. With the feathering hinge and flapping hinge it will be able the rotor blades to make very complex movement as in the real rotors. - Implemented onboard lights. The chopper has a two moving search-landing lights (main and reserved), standard navigation lights (10%-30%-100%-code), one anti-collision light and four formation light (not implemented yet). Also in cockpit we implemented three type of illumination – for instruments, panels and NVG compatible. I hitherto can not remember all switches for all these lights. :) Единственный урок, который можно извлечь из истории, состоит в том, что люди не извлекают из истории никаких уроков. (С) Джордж Бернард Шоу Link to comment Share on other sites More sharing options...
Force_Feedback Posted April 14, 2006 Share Posted April 14, 2006 F*** the pics, this is way better. Creedence Clearwater Revival:worthy: Link to comment Share on other sites More sharing options...
EvilBivol-1 Posted April 14, 2006 Share Posted April 14, 2006 Andrey, you forgot one more light... especially good for keeping people's heads on their shoulders... ;) - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules Link to comment Share on other sites More sharing options...
AJ.eightFive Posted April 14, 2006 Share Posted April 14, 2006 I agree FF, waaay better Link to comment Share on other sites More sharing options...
skinns Posted April 15, 2006 Share Posted April 15, 2006 Well I want to notice some other points on which we worked in this week. - Hydraulics system of chopper. The full design of that system is not easy deal. We calculated fluid consumption, pressures and forces in various elements of the complicated hydraulic system of Ka-50. All hydraulic actuators and other consumers will be accounting fluid flow and pressure. In the event of combat damages and loss of fluids will immediately affect on helicopter controls. - Lag hinge of rotor blades. With the feathering hinge and flapping hinge it will be able the rotor blades to make very complex movement as in the real rotors. - Implemented onboard lights. The chopper has a two moving search-landing lights (main and reserved), standard navigation lights (10%-30%-100%-code), one anti-collision light and four formation light (not implemented yet). Also in cockpit we implemented three type of illumination – for instruments, panels and NVG compatible. I hitherto can not remember all switches for all these lights. __________________ Чиж Eagle Dynamics ________________________________________________________________ Chizh, Great info- ED's attention to detail never ceases to amaze me. 90 years of Excellence Link to comment Share on other sites More sharing options...
GGTharos Posted April 15, 2006 Share Posted April 15, 2006 Andrey, you forgot one more light... especially good for keeping people's heads on their shoulders... ;) Ahh yes ... a very important reminder to not jump while under the rotor at night ... ;) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
hitman Posted April 15, 2006 Share Posted April 15, 2006 - Implemented onboard lights. The chopper has a two moving search-landing lights (main and reserved), standard navigation lights (10%-30%-100%-code), one anti-collision light and four formation light (not implemented yet). Also in cockpit we implemented three type of illumination – for instruments, panels and NVG compatible. I hitherto can not remember all switches for all these lights. :) Nav light modes being introduced on the Black Shark such as steady and strobe? And if so is it possible to implement these in the other aircraft? Link to comment Share on other sites More sharing options...
MBot Posted April 15, 2006 Share Posted April 15, 2006 Thanks Chizh, great stuff. These sort of short dev updates are very aprieciated. Link to comment Share on other sites More sharing options...
curli Posted April 15, 2006 Share Posted April 15, 2006 Thanks Chizh, great stuff. These sort of short dev updates are very aprieciated. Yes , i confirm....:rolleyes: Thx for infos Chizh. :cool: Link to comment Share on other sites More sharing options...
RvETito Posted April 15, 2006 Share Posted April 15, 2006 Well I want to notice some other points on which we worked in this week. - Hydraulics system of chopper. The full design of that system is not easy deal. We calculated fluid consumption, pressures and forces in various elements of the complicated hydraulic system of Ka-50. All hydraulic actuators and other consumers will be accounting fluid flow and pressure. In the event of combat damages and loss of fluids will immediately affect on helicopter controls. - Lag hinge of rotor blades. With the feathering hinge and flapping hinge it will be able the rotor blades to make very complex movement as in the real rotors. - Implemented onboard lights. The chopper has a two moving search-landing lights (main and reserved), standard navigation lights (10%-30%-100%-code), one anti-collision light and four formation light (not implemented yet). Also in cockpit we implemented three type of illumination – for instruments, panels and NVG compatible. I hitherto can not remember all switches for all these lights. :) I agree that such updates are much more interesting and informing than a couple of screenshots or videos. I'm not so familiar with the Ka-50's hydraulic system but I suppose it shouldn't differ too much from that of the Ka-32 which I know by heart: 3 indipendant subsystems- main, stand-by and auxiliary. The main and the stand-by systems have multipiston various displacement gearbox driven NP92A-5 pumps, while the auxiliary system is powered by elecricaly driven pump station NS46-6(I suppose that the Aux system of Ka-50 also has NP92A-5 pump). Does the Ka-50 has a signle servo actuator, combining all the 4 boosters like the RS-60(M/F) of Ka-32? If so, I can imagine what you mean by having these dificulties. The switching process of the hydraulic power supply from the main to the stand-by system is quiet complicated, a lot of dynamic charecteristics should be considered. Congratulations for going so deep in the a/c systems. This is what I always wanted to see in a flight sim. Same goes for the lights, the Ka-32 has the same lights equipement and it's controled in the same way. For the 3D motion of the rotor blades I think they should be adressed by default because of the AFM- I mean how could the FM be advanced without considering the blades loads and azimuthal motion? Great news Andrey, thanks for sharing. Keep up the good work, you are not alone. 1 "See, to me that's a stupid instrument. It tells what your angle of attack is. If you don't know you shouldn't be flying." - Chuck Yeager, from the back seat of F-15D at age 89. =RvE= Link to comment Share on other sites More sharing options...
F l a n k e r Posted April 15, 2006 Share Posted April 15, 2006 Thanx you all for shraing news and tech infos. Link to comment Share on other sites More sharing options...
Han Posted April 15, 2006 Share Posted April 15, 2006 I agree that such updates are much more interesting and informing than a couple of screenshots or videos. I'm not so familiar with the Ka-50's hydraulic system but I suppose it shouldn't differ too much from that of the Ka-32 which I know by heart: 3 indipendant subsystems- main, stand-by and auxiliary. The main and the stand-by systems have multipiston various displacement gearbox driven NP92A-5 pumps, while the auxiliary system is powered by elecricaly driven pump station NS46-6(I suppose that the Aux system of Ka-50 also has NP92A-5 pump). Does the Ka-50 has a signle servo actuator, combining all the 4 boosters like the RS-60(M/F) of Ka-32? If so, I can imagine what you mean by having these dificulties. The switching process of the hydraulic power supply from the main to the stand-by system is quiet complicated, a lot of dynamic charecteristics should be considered. Congratulations for going so deep in the a/c systems. This is what I always wanted to see in a flight sim. Same goes for the lights, the Ka-32 has the same lights equipement and it's controled in the same way. For the 3D motion of the rotor blades I think they should be adressed by default because of the AFM- I mean how could the FM be advanced without considering the blades loads and azimuthal motion? Great news Andrey, thanks for sharing. Keep up the good work, you are not alone. Ka-50 hydraulics is unlike EXPORT Ka-32 hydraulics. RS-80 actuator complex have one-channel boosters with ability for switching between two hydraulic lines: main and common. This happens automatically when main line pressure is falling less than swicther limit. Existing Ka-27 RS-60 was same, but it was replased by two-channel boosters when Ka-32 was re-designed for export and in Canada licensing. Both lines have pumps which are actuated from main gearbox, so in the autorotation mode the pumps are actuated. Also, common subsystem may be actuated from turbine unit, which can be actuated from APU. We have in plan to model this logic. With Best Regards! Daniel Tuseyev Il-2: Battle of Stalingrad and Rise Of Flight projects manager Link to comment Share on other sites More sharing options...
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