Weta43 Posted September 22, 2006 Share Posted September 22, 2006 those figures in the new screenshots at lockon.ru - is there any animation or do the crouching guys stay crouching, 'cause it looks like the guy beside the guy firing the stinger (Igla for the Russians) is crouching then stands up to signal for a launch... Cheers. Link to comment Share on other sites More sharing options...
Shaman Posted September 22, 2006 Share Posted September 22, 2006 Cool, new screenies. I wonder if there's some diffrence in uniforms between f.e. US and RU 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer Link to comment Share on other sites More sharing options...
Weta43 Posted September 22, 2006 Author Share Posted September 22, 2006 Either that or the guys in balaclavas & beards are terrorists - a third coalition :-) Cheers. Link to comment Share on other sites More sharing options...
ED Team Chizh Posted September 22, 2006 ED Team Share Posted September 22, 2006 those figures in the new screenshots at lockon.ru - is there any animation or do the crouching guys stay crouching, 'cause it looks like the guy beside the guy firing the stinger (Igla for the Russians) is crouching then stands up to signal for a launch... They has a basic animation. The manpads can rotate with small foot steps and aiming at vertical. Igala commander with datalink pad haven’t animation. Stinger commander with outstretched arm have animation as manpad, he'll point to target. Единственный урок, который можно извлечь из истории, состоит в том, что люди не извлекают из истории никаких уроков. (С) Джордж Бернард Шоу Link to comment Share on other sites More sharing options...
Weta43 Posted September 22, 2006 Author Share Posted September 22, 2006 Great - thanks for the reply. Do they come as a group, or individually placeable (or both)? & - did ED put the extra static objects Birdie's file edits added (trees, extra buildings etc) into the object list - or do we have to wait and see? Cheers. Link to comment Share on other sites More sharing options...
some1 Posted September 22, 2006 Share Posted September 22, 2006 Check the file bomber.lom in your Lock On\bazar\world\shapes\ directory with Model Viewer tool that ED released. It's unfinished, but it has some nice animation. And there is also a pretty Kirov class cruiser there :) I wonder if those guys still explode when hit by a gun shell. Or do the scream, fall on the ground and call for medic? ;) Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil WarBRD, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro Link to comment Share on other sites More sharing options...
Weta43 Posted September 22, 2006 Author Share Posted September 22, 2006 Gore off/Gore on ? ( :-) Cheers. Link to comment Share on other sites More sharing options...
Pilotasso Posted September 22, 2006 Share Posted September 22, 2006 ^^^^Its a bad case of bone arthrites :D [sigpic]http://forums.eagle.ru/signaturepics/sigpic4448_29.gif[/sigpic] My PC specs below:Case: Corsair 400C PSU: SEASONIC SS-760XP2 760W Platinum CPU: AMD RYZEN 3900X (12C/24T) RAM: 32 GB 4266Mhz (two 2x8 kits) of trident Z RGB @3600Mhz CL 14 CR=1T MOBO: ASUS CROSSHAIR HERO VI AM4 GFX: GTX 1080Ti MSI Gaming X Cooler: NXZT Kraken X62 280mm AIO Storage: Samsung 960 EVO 1TB M.2+6GB WD 6Gb red HOTAS: Thrustmaster Warthog + CH pro pedals Monitor: Gigabyte AORUS AD27QD Freesync HDR400 1440P Link to comment Share on other sites More sharing options...
Force_Feedback Posted September 22, 2006 Share Posted September 22, 2006 ^^^^Its a bad case of bone athrites :D Only when combined with 30mm HE Creedence Clearwater Revival:worthy: Link to comment Share on other sites More sharing options...
ED Team Chizh Posted September 22, 2006 ED Team Share Posted September 22, 2006 Great - thanks for the reply. Do they come as a group, or individually placeable (or both)? You can place each man one at a time or place site with two mans in group. & - did ED put the extra static objects Birdie's file edits added (trees, extra buildings etc) into the object list - or do we have to wait and see? Not. I do not certainty clear about extra buildings. What is it? Единственный урок, который можно извлечь из истории, состоит в том, что люди не извлекают из истории никаких уроков. (С) Джордж Бернард Шоу Link to comment Share on other sites More sharing options...
VMFA117_Poko Posted September 22, 2006 Share Posted September 22, 2006 Will we see also the ground officers on the airfields or carrier? I'm surprised becouse they aren't simple dummies. Nice! Link to comment Share on other sites More sharing options...
aimmaverick Posted September 22, 2006 Share Posted September 22, 2006 What can I say, fantastic job with models! They are phenomenal. It nearly blow me out of chair. Now I can start saving for Cray!:clap_2: Link to comment Share on other sites More sharing options...
Kusch Posted September 22, 2006 Share Posted September 22, 2006 @Chizh. ED implement different time of reaction, with and without datalink pad? Will be great :) Give me "flying telephone pole" (SA-2)! Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted September 22, 2006 Share Posted September 22, 2006 Could be possible to have Shaved Rebels or not Shaved Rebels. Not all " irregular combatants " have beard . This guys are really ugly. LOL " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
ALDEGA Posted September 22, 2006 Share Posted September 22, 2006 OpFor doesn't have razor blades in the field ;) Link to comment Share on other sites More sharing options...
Witchking Posted September 22, 2006 Share Posted September 22, 2006 Chizh, can u implement regular soldiers on the battlefield. Change the damage model probably to a few torn clothes (1 poly tex) on the ground on firing at them instead of an explosion. What I mean is: Add some low poly ground soldier models with AK's or M-64's. Allow us to add some of them in specific transporter vehicles. Once the vehicle stops, they can get out (one flash animation of vehicle stop and soldiers appear on ground posed specifically). :p We can then do mechanics like ..destroy a specific APC's carrying certain crew for repair of heli pads etc. :p So now the heli pad will remain unrepaired. A dependent system in total. Battlefied from the sky can be seen as tanks rolling past, infantry on the side firing their little guns :p lol! now that would rock. :) WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA| Link to comment Share on other sites More sharing options...
Weta43 Posted September 22, 2006 Author Share Posted September 22, 2006 Not. I do not certainty clear about extra buildings. What is it? __________________ Chizh, I was talking about this: "This Mod adds some 100 objects to the dropdown-list in LockOn’s mission editor. This is done by editing the meinit.xml file in folder ...lockon\ME. Proceed as follows:" http://home.planet.nl/~monfro/666th/lockon/editor-mod.htm Cheers. Link to comment Share on other sites More sharing options...
Weta43 Posted September 22, 2006 Author Share Posted September 22, 2006 The whole non-animated animation thing would be fine for keeping the workload down, but the visual effect up. A model of someone standing that changes direction as the present manpads do, which changes to a (non-animated) running figure while the figure moves & to a model of them lying down flat when he dies. You could have the basic 'soldier' actually be a group (of 15?) spread out over a small area. To keep the computing simple they're actually all one AI unit so all run together, all stop together, all turn together, all die together. No more work as an AI entity than a single vehicle. Populates the battlefield, Each individual 'soldier' has a gun, but the unit fights as a unit, keep ballistic calculations simple by only having one of the individual weapons in the unit firing at any given time, but cycle which individual weapon is firing fairly quickly ( Upside - some 'soilders' would have a clear shot, others might not. Downside - everyone attacks the same thing). Cheers. Link to comment Share on other sites More sharing options...
Kindred Posted September 23, 2006 Share Posted September 23, 2006 Great - thanks for the reply. Do they come as a group, or individually placeable (or both)? & - did ED put the extra static objects Birdie's file edits added (trees, extra buildings etc) into the object list - or do we have to wait and see? Not. I do not certainty clear about extra buildings. What is it? Will the trees be added in the mission editor in the building section as an object to customize bases & map area? Looking Good ED :thumbup: Cheers Link to comment Share on other sites More sharing options...
Weta43 Posted September 23, 2006 Author Share Posted September 23, 2006 If you use the mod that I linked to above, trees, forests & additional buildings appear in the static objects list & can be placed on the map trees_166 trees_166_166 trees_166_250 trees_166_375 trees_166_562 trees_166_843 trees_166_1265 trees_166_1898 trees_250 trees_250_250 trees_250_375 trees_250_562 trees_250_843 trees_250_1265 trees_250_1898 trees_375 trees_375_375 trees_375_562 trees_375_843 trees_375_1265 trees_375_1898 trees_562 trees_562_562 trees_562_843 trees_562_1265 trees_562_1898 trees_562_a trees_843 trees_843_a trees_1265 trees_1265_a trees_1265_1898 trees_1898 trees_1898_a trees_2847 trees_2847_a forest_1 forest_2 forest_3 forest_4 forest_5 forest_6 forest_7 forest_8 forest_9 forest_10 forest_11 forest_12 forest_13 forest_14 forest_15 korpus_a korpus_a1 korpus_b korpus_b1 korpus_c korpus_d hotel_a hotel_b hotel_c dom2a dom2b home1_a home1_b home1_c home1ug_a home1ug_b home1ug_c home2_c home3_a home3_b home3_c home3_d home3_e home9a home16_bash home16_twin home16a_bash home5m kotelnaya_b gradir elevator elevatorchik korpus_atom ceh_a ceh_a1 ceh_b ceh_b1 ceh_c ceh_d TRUBOPROVOD_A d_sad_a skladik konteiners_red an-2m mig19-monument radio-st meteoburo stadion_small elektrowoz wagon-gruz wagon-cisterna wagon-pass kran-stroi kran_bash KRAN_PORT rls-37 prw-11 rsp-7 zapros fighter-1-crush atz-60 observ muzey klub_a klub_b cinema_a Cheers. Link to comment Share on other sites More sharing options...
Kindred Posted September 23, 2006 Share Posted September 23, 2006 If you use the mod that I linked to above, trees, forests & additional buildings appear in the static objects list & can be placed on the map Thanks but will it reflects on clients? Since it's "possible" then why not make it standard without having to mod it. Mod usually only reflects your on view perspective in game play (like having your own mod skin of your aircraft). Having the trees standardize as possible will allow more flexibility for mission creators. So the host can implement different aspect in landscaping, without asking the clients to install mod's. Link to comment Share on other sites More sharing options...
Kifaru Posted September 23, 2006 Share Posted September 23, 2006 What about this little fella: http://lockon.co.uk/img/products/large/45be5b15615df8e938f828e962589f61.jpg i dont see a manpad near him. He could just be one of the spotters but it appears he has something slung over his shoulder? Could just be me though :noexpression: Would be awesome to have infantry forces. fingers crossed :thumbup: Kif [sIGPIC]http://img352.imageshack.us/img352/4178/vaafbannerum6copyyj2.gif[/sIGPIC] Link to comment Share on other sites More sharing options...
Guest IguanaKing Posted September 23, 2006 Share Posted September 23, 2006 What?!!! No ACUs or MARPATs for US personnel?!!! OUTRAGE!!! Heh...just kidding. Although the clothing skins of the US personnel ARE a little out-dated, the detail on that M-2 is absolutely smokin'!! :D Who is the bearded fellow with the Igla? Wouldn't happen to be a "certain type" of enemy would he? :smilewink: :smilewink: Link to comment Share on other sites More sharing options...
Weta43 Posted September 23, 2006 Author Share Posted September 23, 2006 Kindred - I don't know if they show for clients - pm birdie? As for making it standard - that's what I was asking when I brought it up - had these been added to the standard list for BS as they are both useful & an easy addition (10 min work for a noob at it like me) If I get time I'll post a mission file with some of those objects in it & a screenshot & you can see if there's anything there on your machine. Cheers. Link to comment Share on other sites More sharing options...
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