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PTB-1500 problems


Vekkinho

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Hi,

 

Knell made new 3d Model for Fulcrum's centerline fuel tank i.e. PTB-1500 as you can see here at LockOn Models:

http://www.lockon-models.com/index.php?showtopic=92

 

However once you install new centerline fuel tank it's skin becomes transparent so if you guys have any ideas please try contacting Knell at Lock On models web site.

 

Thanks!

[sIGPIC][/sIGPIC]

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Hi, Im sorry that I do not have the time to download and try to implement your model myself. But I know what you are talking about, because the same thing happened to me when I was implementing my F-15 Fuel Tank. Here is how I solved the problem ( At least I think that the transparency problem actually is somewhat connected with this, since it worked quite well after making these adjustments ):

 

1. Select your Object, press M and assign a 3dsMax standard Material to it and name the material.

Note: I named the material the same as the object, but I think this doesn't really matter regarding the transparency issue.

2. In the LOMUtils panel under "Material Type" click "Pick Materials"

3. In the popup window click the "+" in front of "Scene Materials"

4. double click the material you previously assigned to the object.

5. In the LomUtils toolbar select "per pixel specular" as the material type

6. Press "Set Data" Button

7. Export file as .lom and put it into your Bazar\World\Shapes folder.

8. Create a file named "NameOfYourLomFile.skin" where - Can you believe it - "NameOfYourLomFile" is the name of your .lom file.

example: F15-PTB.LOM ---> F15-PTB.skins

9. Open the .skins file with an editor (e.g.: notepad).

10. For reference on how the .skins file is build check out other .skins files in the Shapes folder.

11. Now for your texture you write:

material = {"The Name Of Your Material You Set In 3dsMax", "per pixel specular", "The Name Of Your Texture File You Put Into Your Bazar\TempTextures Folder.bmp"};

 

This is how it worked for me, I hope it'll work for you, too.

I already posted this in the "official thread", hope it helps.

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Any FPS impact tests made? :)

 

GJ BTW.

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Great work!

 

But in my opinion, it's a bit too glossy. Although it looks this way on some photos, that's because the whole airplane looks shiny there. And in Lock On, where MiG is semi-matt, a glossy droptank looks weird in some situations (actually it's more glossy than the glass in the canopy :) )

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Tried the ModMan version from Lockon files. No luck and the same problem.

 

I'm running 1.12a download version.

 

I have both the US missile pack and the enhanced CFT and they work fine.

 

I note there is no skins file per Tatti's post, steps 8-11. If you could provide the Material label you used I could use it to construct one and test it.

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strange, mine is just fine. and i have the new F-15's tank and missiles too. Maybe it has something to do with haze or whatever?

 

Dunno, all I can say is that all my settings are maxed out...and I dont like playing around with them cause I have to go back and reset my aspect ratio each time :(

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