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Weapons pack v2 released


walmis

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This pack contains:

AIM-120C

AIM-7M

9M38M1 (SA-11 BUK, Replaces old flanker leftover)

R-77

 

The package is loman compatible. Fully autmatic.

 

I stress tested the r-77. It's seems there are no fps difference between loaded vs. unloaded mig-29's.

 

Enjoy

Update V2.11 (2006.10.25)

Link: http://www.ofp-sgc.com/LOFiles/dl/walmisWeapons_v2.11.rar

 

Fixed aim-7 Bug

ScreenShot_021.thumb.jpg.239030fa61080cc9b68426dd9b97c481.jpg

ScreenShot_020.thumb.jpg.b07b97d91830a90b6c02cdf5496d21b0.jpg

ScreenShot_019.thumb.jpg.dd84becd5a6918748208ef4aaa7a9f89.jpg

ScreenShot_018.thumb.jpg.d378cc079d0f4c125bc083323ef10604.jpg

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S! Excellent work! :thumbup: BUT i have noticed one little bug with the R-77, there seems to be an LOD transition issue, i've attached a screenshot of it, along with some other beauty shots.

 

**EDIT** : disregard my bug posts, they have been well and truly fixed since! :)

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Very nice, Walmis.

 

I have a few suggestions.

Modman can place .exe files wherever you want (say LockOn root folder) and run them in the installation/uninstallation process.

If you can make new updatecfg.exe without the path pointing, the installation process can be fully automatic.

And, if you can make another .exe file which removes the added line from graphics.cfg, automatic and clean uninstallation can be possible, too.

Do you think you can make those .exe files? If you do, I can package them.:)

TekaTeka from Japan

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Visit my site Beyond Visual Range.

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Very nice, Walmis.

 

I have a few suggestions.

Modman can place .exe files wherever you want (say LockOn root folder) and run them in the installation/uninstallation process.

If you can make new updatecfg.exe without the path pointing, the installation process can be fully automatic.

And, if you can make another .exe file which removes the added line from graphics.cfg, automatic and clean uninstallation can be possible, too.

Do you think you can make those .exe files? If you do, I can package them.:)

 

yes i can :)

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Yes , theres no LOD issue as it apeared to have but the R-77 has its body texture aparently missing or corrupt. The missile only shows the potato mashers and litle more. The white texture is not visible. see pics. Is it in the right format?

 

The other missiles are OK.

[sigpic]http://forums.eagle.ru/signaturepics/sigpic4448_29.gif[/sigpic]

My PC specs below:

Case: Corsair 400C

PSU: SEASONIC SS-760XP2 760W Platinum

CPU: AMD RYZEN 3900X (12C/24T)

RAM: 32 GB 4266Mhz (two 2x8 kits) of trident Z RGB @3600Mhz CL 14 CR=1T

MOBO: ASUS CROSSHAIR HERO VI AM4

GFX: GTX 1080Ti MSI Gaming X

Cooler: NXZT Kraken X62 280mm AIO

Storage: Samsung 960 EVO 1TB M.2+6GB WD 6Gb red

HOTAS: Thrustmaster Warthog + CH pro pedals

Monitor: Gigabyte AORUS AD27QD Freesync HDR400 1440P

 

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Still the same.

 

Whatever different treatment your giving to the R-77 is what may be causing the issue. The other missiles are a OK

[sigpic]http://forums.eagle.ru/signaturepics/sigpic4448_29.gif[/sigpic]

My PC specs below:

Case: Corsair 400C

PSU: SEASONIC SS-760XP2 760W Platinum

CPU: AMD RYZEN 3900X (12C/24T)

RAM: 32 GB 4266Mhz (two 2x8 kits) of trident Z RGB @3600Mhz CL 14 CR=1T

MOBO: ASUS CROSSHAIR HERO VI AM4

GFX: GTX 1080Ti MSI Gaming X

Cooler: NXZT Kraken X62 280mm AIO

Storage: Samsung 960 EVO 1TB M.2+6GB WD 6Gb red

HOTAS: Thrustmaster Warthog + CH pro pedals

Monitor: Gigabyte AORUS AD27QD Freesync HDR400 1440P

 

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Quick suggestion (and without making myself looking like a complete nub if you already know this ;)). Would this help solve the problem?

 

Found it on this model guide here.

 

http://lockon.co.uk/index.php?end_pos=545&scr=default〈=en

 

 

Is you used any non standard Max material?

LOM isn't support multitexture and composite materials.

Working with materials in 3DS Max: Only Standard materials can be used in Lock On; all Multi/Sub objects have no function in Lock-On. Here are some suggestions when using Specular Level and Glossiness. Values of 30 and 40 will be painted like metal. An Ambient value of 150 it will look like colorless metal. Note that these values are different for various materials.

There is a four main groups of materials, each with different values of Specular Level and Glossiness:

  • 100 and 100 - glass
  • 30 and 40 - colorless metal
  • 50 and 40 - steel
  • 20 and 20 - rubber

Materials should be uniquely named with the name of the model within the material name. Because all materials in Lock On are stored in one place, each material name must be unique or such material with non-unique name might be mistakenly applied by a LO engine to a wrong model.

After applying a texture to a model, you may notice that some parts look unnatural. This may happen when using very flat or very glossy parts. In such a situation, it's best to detach these parts from the main model and create cloned textures with different Specular Level and Glossiness levels. For example: 5 and 10 for a missile nozzle.

 

Anyways.... great work my friend. :thumbup:

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Still the same.

 

Whatever different treatment your giving to the R-77 is what may causing the issue. The other missiles are a OK

 

http://www.ofp-sgc.com/LOFiles/Desktop.rar

try these two textures, place to /temptextures folder, one at a time.

and when placing the second one rename .dds2 to .dds

Hope this will work

 

And btw, does it work in encyclopedia?

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http://www.ofp-sgc.com/LOFiles/Desktop.rar

try these two textures, place to /temptextures folder, one at a time.

and when placing the second one rename .dds2 to .dds

Hope this will work

 

And btw, does it work in encyclopedia?

 

When i looked at the 77 in encyclopedia, it had a black texture, and the issue i had was the same as pilotasso had, just the fins.

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errrmm....

 

It works ok for me.

 

Downloaded from the first link. Extracted to desktop and moved files by hand, ran update.cfg (said that cfg was already updated).

 

 

Sweet work. :thumbup:

 

EDIT: can confirm (with a test track) that R-77 bug is squashed. :D Good stuff :)

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could you provide us that version? (havent tested desktop.rar yet)

[sigpic]http://forums.eagle.ru/signaturepics/sigpic4448_29.gif[/sigpic]

My PC specs below:

Case: Corsair 400C

PSU: SEASONIC SS-760XP2 760W Platinum

CPU: AMD RYZEN 3900X (12C/24T)

RAM: 32 GB 4266Mhz (two 2x8 kits) of trident Z RGB @3600Mhz CL 14 CR=1T

MOBO: ASUS CROSSHAIR HERO VI AM4

GFX: GTX 1080Ti MSI Gaming X

Cooler: NXZT Kraken X62 280mm AIO

Storage: Samsung 960 EVO 1TB M.2+6GB WD 6Gb red

HOTAS: Thrustmaster Warthog + CH pro pedals

Monitor: Gigabyte AORUS AD27QD Freesync HDR400 1440P

 

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Here’s a screen shot of what I’m seeing;

 

77ag3.th.jpg

 

Note; the first download worked for me when zoomed in however when I zoomed out from the missile "a little" then it looked like the screen shot above. With the download available in this thread the 77 looks like it does in the screen shot all the time whether zoomed in or not.

Cozmo.

[sIGPIC][/sIGPIC]

Minimum effort, maximum satisfaction.

 

CDDS Tutorial Version 3. | Main Screen Mods.

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Ok heres the results from the textures you sent me walmis.

 

Both produced the exact same result:

1) they showed up allright but they are untreated visualy by the games lighting engine.

2) No shadows cast on them

3) no more motor burn texture effect

 

In the pics:

1) the missiles are dark on underside unlike the r-73

2)Missile looks very bright and white, and no shadows like the R-73 standing next to it.

3) No burned motor texture efect.

[sigpic]http://forums.eagle.ru/signaturepics/sigpic4448_29.gif[/sigpic]

My PC specs below:

Case: Corsair 400C

PSU: SEASONIC SS-760XP2 760W Platinum

CPU: AMD RYZEN 3900X (12C/24T)

RAM: 32 GB 4266Mhz (two 2x8 kits) of trident Z RGB @3600Mhz CL 14 CR=1T

MOBO: ASUS CROSSHAIR HERO VI AM4

GFX: GTX 1080Ti MSI Gaming X

Cooler: NXZT Kraken X62 280mm AIO

Storage: Samsung 960 EVO 1TB M.2+6GB WD 6Gb red

HOTAS: Thrustmaster Warthog + CH pro pedals

Monitor: Gigabyte AORUS AD27QD Freesync HDR400 1440P

 

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Ok heres the results from the textures you sent me walmis.

 

Both produced the exact same result:

1) they showed up allright but they are untreated visualy by the games lighting engine.

2) No shadows cast on them

3) no more motor burn texture effect

 

In the pics:

1) the missiles are dark on underside unlike the r-73

2)Missile looks very bright and white, and no shadows like the R-73 standing next to it.

3) No burned motor texture efect.

 

try this model/texture combination

http://www.ofp-sgc.com/LOFiles/test.rar

and maybe you could send me your graphics.cfg, i could try to reproduce this issue

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Same result as before. No shadows. But I found something else. Theres a bunch of other stock Lockon missile models wich wont show shadows on them either.

 

All r-27/73 will have the wing shadow cast on them but r-77 wont just as the AIM-7 AIM-9, AMRAAM and maverick wont. Also look at Mustangs pics under the wing of the F-15. No wing shadows cast on any of these missiles.

 

Heres my graphics.cfg

[sigpic]http://forums.eagle.ru/signaturepics/sigpic4448_29.gif[/sigpic]

My PC specs below:

Case: Corsair 400C

PSU: SEASONIC SS-760XP2 760W Platinum

CPU: AMD RYZEN 3900X (12C/24T)

RAM: 32 GB 4266Mhz (two 2x8 kits) of trident Z RGB @3600Mhz CL 14 CR=1T

MOBO: ASUS CROSSHAIR HERO VI AM4

GFX: GTX 1080Ti MSI Gaming X

Cooler: NXZT Kraken X62 280mm AIO

Storage: Samsung 960 EVO 1TB M.2+6GB WD 6Gb red

HOTAS: Thrustmaster Warthog + CH pro pedals

Monitor: Gigabyte AORUS AD27QD Freesync HDR400 1440P

 

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Same result as before. No shadows. But I found something else. Theres a bunch of other stock Lockon missile models wich wont show shadows on them either.

 

All r-27/73 will have the wing shadow cast on them but r-77 wont just as the AIM-7 AIM-9, AMRAAM and maverick wont. Also look at Mustangs pics under the wing of the F-15. No shadows on any of these missiles.

 

Heres my graphics.cfg

 

very strange. All missiles cast shadows fine here.

anyways, another test, bmp textures now, if this doesnt work im outta options.

http://www.ofp-sgc.com/LOFiles/test2.rar

 

edit: loaded with your graphics cfg, everything's perfectly normal

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Same results, this could be a LOMAC internal issue with certain machines.

 

Good job still walmis Ill keep yours (due to FPS bug) Better you rest and have some sleep. Cheers!

[sigpic]http://forums.eagle.ru/signaturepics/sigpic4448_29.gif[/sigpic]

My PC specs below:

Case: Corsair 400C

PSU: SEASONIC SS-760XP2 760W Platinum

CPU: AMD RYZEN 3900X (12C/24T)

RAM: 32 GB 4266Mhz (two 2x8 kits) of trident Z RGB @3600Mhz CL 14 CR=1T

MOBO: ASUS CROSSHAIR HERO VI AM4

GFX: GTX 1080Ti MSI Gaming X

Cooler: NXZT Kraken X62 280mm AIO

Storage: Samsung 960 EVO 1TB M.2+6GB WD 6Gb red

HOTAS: Thrustmaster Warthog + CH pro pedals

Monitor: Gigabyte AORUS AD27QD Freesync HDR400 1440P

 

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Same results, this could be a LOMAC internal issue with certain machines.

 

Good job still walmis Ill keep yours (due to FPS bug) Better you rest and have some sleep. Cheers!

 

Thanks very much for helping me out. Too bad we only partly resolved this issue. :noexpression:

Tomorrow i'm going to release updated, modman compatible version.

 

Now i'm gonna say goodnight :)

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Tomorrow i'm going to release updated, modman compatible version.

 

Great job, I'm looking forward to it. Since R-77 FPS bug bugged the hell out of me so much I had to switch that model to AIM-120 model :doh:

51PVO Founding member (DEC2007-)

100KIAP Founding member (DEC2018-)

 

:: Shaman aka [100☭] Shamansky

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