Skypat Posted January 2, 2007 Share Posted January 2, 2007 hello little screenshot ;) it show you Meinit.xml explorer window included in upcoming ModMan 6.0 utility actually you can already change value (not adding or removing) when my XML management engine will be totally finished, it will be integrated to ModMan (7.x) in order to manage MEinit.xml changes during mod installation process. ModMan 7.x release date is not planned but UPCOMING ModMan 6.0 will include this XML explorer window. ModMan 6.0 will be released very soon (read below) example of built-in feature included in ModMan 6.0 - Added in ADDON MAKER, a CFG/LUA management windows, ENJOY ! it allow to ADD/REPLACE/DELETE KEY from SECTION/SUBSECTION in .cfg or .lua files useful when you need to add a new CDDS entry in \config\graphics.cfg During Mod installation with ADDON MANAGER, these key will be added automatically (or removed) Black Shark will be totally supported by ModMan utility All changes are listed below ModMan 6.0.0.6 (Public Release) ------------------------ - Added an XML explorer utility to do easy change to lockon XML files. - (LockOn series) Now checking DDS format before inserting texture in CDDS, bad texture format will be installed in bazar\temptextures folder - Fixed an obvious bug, ModMan don't use any more local time(Daylight settings) for installing/removing/checking addons - Disabled the 'Warning beta stuff window' to be sure to not forget it for final release ;) - fixed a bug where graphics.cfg was not backup properly - Advanced mode for settings graphics is now always on (graphics settings widnow) - Advanced mode check box has been removed - fixed bug on 'Support service' button in main menu - fixed background logo size for basic windows - added small text at the bottom of main menu if user don't use latest version - Added GTR2 profile in modman.ini - recompiled with dev env 10.5 - Added install information in install setup - changed check update URL to http://www.checksix-fr.com domain - Now ModMan check for new version update - Full screen view is now scrollable - When an addon install or remove a catalog file (.CDDS, .GTR), catalog index file is regenerated just after. you don't need to exit and reenter modman anymore to regenerate index file. - Fixed an obvious bug where a debug windows was displayed erreur #122 - Modman 6.0 is 100% working with: all mods/addons made with older modman version all mods/addons made with loman utility all mods/addons made with GTRManager utility - Windows VISTA ©Microsoft is now supported - Main window has changed, only a basic 'look' is available in this beta - modman.ini structure has changed so don't use older modman.ini files - Drastically optimised addon checking engine - .CDDS insertion/extraction engine has been entirely recoded and replace old CDDSBrowser engine Modman built-in engine now support all DXT format from DXT1 to DXT5 used by .CDDS catalog files Performance for inserting/extracting has been drastically improved. - CDDS Browser has been replaced by CDDS Explorer which is a Modman component. CDSS Explorer allow to explore/extract/insert to/from .CDDS Files - Now .cdds index files are also regenerated when Modman version change - Now .gtr index files are also regenerated when Modman version change - Added ADDON MANAGER light window to install / uninstall addons with basic options You can easily switch between LIGHT and ADVANCED mode, your prefered mode is saved automatically. - Fixed CDDS catalog index management (Lockon specific) Now, CDDS (CID_xxx.txt) file index only list textures which can be installed in CDDS files others files not supported will be installed in temptexture folder now you can check always CDDS checkbox in ADDON MANAGER, it will work fine. - Optimized some code. - Fixed CDDS catalog index management Now CDDS index management is generated and sorted like specified in config\graphics.cfg file from ED it means that NOW latest textures from latest patch will go to the GOOD PLACE ! (ie: F-15 texture bug) now you can check always CDDS checkbox in ADDON MANAGER, it will work fine. - Fixed an obvious bug about texture Some FC textures were not installed correctly in temptextures folder (lockon series) - Added a 'CFG' flag in ADDON MANAGER WINDOW White mean: no CFG/LUA modifications included in ZIP file Green mean: CFG/LUA modifications installed Red mean: CFG/LUA modifications not installed Yellow mean: CFG/LUA modifications not installed entirely - Added in ADDON MAKER, a CFG/LUA management windows, ENJOY ! it allow to ADD/REPLACE/DELETE KEY from SECTION/SUBSECTION in .cfg or .lua files useful when you need to add a new CDDS entry in \config\graphics.cfg During Mod installation with ADDON MANAGER, these key will be added automatically (or removed) best regards Skypat 24 Link to comment Share on other sites More sharing options...
Shaman Posted January 2, 2007 Share Posted January 2, 2007 Awesome! I just planned for total reinstall of Lock On because things got a bit messy, and here comes brand new ModMan :) 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer Link to comment Share on other sites More sharing options...
Guest Hell Sqn Protos Posted January 2, 2007 Share Posted January 2, 2007 Awesome! +1 Link to comment Share on other sites More sharing options...
britgliderpilot Posted January 2, 2007 Share Posted January 2, 2007 Oooh. That's NICE . . . . http://img.photobucket.com/albums/v121/britgliderpilot/BS2Britgliderpilot-1.jpg Link to comment Share on other sites More sharing options...
Brit_Radar_Dude Posted January 2, 2007 Share Posted January 2, 2007 SkyPat - outstanding ! [sIGPIC][/sIGPIC] Sorry Death, you lose! It was Professor Plum.... Link to comment Share on other sites More sharing options...
Sleek Posted January 2, 2007 Share Posted January 2, 2007 Top man! Rep inbound. Be Good..Be Strong..:drink: ;) Link to comment Share on other sites More sharing options...
PoleCat Posted January 2, 2007 Share Posted January 2, 2007 WOW! Thanks for the great effort. Much appreciated. Out http://www.104thphoenix.com/ Link to comment Share on other sites More sharing options...
graywo1fg Posted January 2, 2007 Share Posted January 2, 2007 HOLY COW this looks GREAT another rep inbound :thumbup: Voice of Jester AI Death From Above =DFA= Squadron Discord - https://discord.gg/deathfromabove http://www.twitch.tv/graywo1f https://www.youtube.com/user/Lonewo1fg Link to comment Share on other sites More sharing options...
Cdr.Instigator Posted January 2, 2007 Share Posted January 2, 2007 Wow Skypat, Can't wait to download it and give it a try.. Rep-points coming your way... Link to comment Share on other sites More sharing options...
ViperVJG73 Posted January 3, 2007 Share Posted January 3, 2007 Very nice! Can't wait coming out! Best Regards Viper System: Intel Core i7-4790, 3,6GHz, 16GB RAM, 128GB SSD, 2TB HDD, NVIDIA GeForce GTX 960 2GB GDDR5, TM HOTAS Warthog;(MSFFB2 for testing); TrackIR4 +Track Clip Pro; Windows 10 Pro. Link to comment Share on other sites More sharing options...
christopher m Posted January 3, 2007 Share Posted January 3, 2007 ModMan 6.0 SkyPat, BIG THANK YOU !! [sIGPIC][/sIGPIC] Christopher M Link to comment Share on other sites More sharing options...
EscCtrl Posted January 27, 2007 Share Posted January 27, 2007 Heh and was thinking how am I gonna handle the MEINIT.xml changes with the new models such as Walmis' F15 and you've come up with the answer! Link to comment Share on other sites More sharing options...
Prophet Posted January 28, 2007 Share Posted January 28, 2007 I havent paid much attention to how the mods are done, but my understanding is that most were done with files being added to /temp ? So with this new modman, it will actually add the stuff to the CDDS? Link to comment Share on other sites More sharing options...
stefostef Posted February 6, 2007 Share Posted February 6, 2007 hй йh sounds good, thanks skypat Link to comment Share on other sites More sharing options...
33rd_bratpfanne. Posted February 6, 2007 Share Posted February 6, 2007 He Skypat! Great news and big thx. Modman is the MUST-HAVE Tool for Lockon. I love it and it is good to hear thatit is getting even better. S~ Brati "Helicopters can't fly; they're just so ugly the earth repels them." (THX Rich :thumbup: ) Link to comment Share on other sites More sharing options...
4c Hajduk Veljko Posted February 17, 2007 Share Posted February 17, 2007 Thanks Skypat! What else can I say! Thermaltake Kandalf LCS | Gigabyte GA-X58A-UD3R | Etasis ET750 (850W Max) | i7-920 OC to 4.0 GHz | Gigabyte HD5850 | OCZ Gold 6GB DDR3 2000 | 2 X 30GB OCZ Vertex SSD in RAID 0 | ASUS VW266H 25.5" | LG Blue Ray 10X burner | TIR 5 | Saitek X-52 Pro | Logitech G930 | Saitek Pro flight rudder pedals | Windows 7 Home Premium 64 bit Link to comment Share on other sites More sharing options...
golfsierra2 Posted February 17, 2007 Share Posted February 17, 2007 Modman 6 release delay Did I miss it ? Skypat wrote, that ModMan 6 was due to be released in early January. http://www.checksix-forums.com/archive/index.php?t-131751.html Now it's mid-Feb ?! What happened ? kind regards, Raven.... [sigpic]http://www.crc-mindreader.de/CRT/images/Birds2011.gif[/sigpic] Link to comment Share on other sites More sharing options...
SuperKungFu Posted February 17, 2007 Share Posted February 17, 2007 patient my friend, it will be released when its ready. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Wild.Bill.Kelso Posted February 18, 2007 Share Posted February 18, 2007 Did I miss it ? Skypat wrote, that ModMan 6 was due to be released in early January. What happened ?I'm sure he wishes he had never given a release date. Probably still working out bugs I suppose. But I too would like to know how it's going.... Link to comment Share on other sites More sharing options...
Kuky Posted February 18, 2007 Share Posted February 18, 2007 AWSOME! :D REP well deserved... No longer active in DCS... Link to comment Share on other sites More sharing options...
Shaman Posted April 7, 2007 Share Posted April 7, 2007 How's the progress on ModMan6, SkyPat? 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer Link to comment Share on other sites More sharing options...
Roi Danton Posted April 23, 2007 Share Posted April 23, 2007 How's going with ModMan 6? Furthermore I want to use the LUA/CFG management for a mod (ModMan v5). But this function doesn't seem to work at all? Link to comment Share on other sites More sharing options...
warthogmadman987 Posted July 8, 2007 Share Posted July 8, 2007 Bump Not to be hasty, but wanted to see how this was going. I posted becuase i was messing around with modman 5 and was trying to install a lot of mods. I had to put them into modman 1 at a time though. Is it possible in 6 to make it so you can drag and drop into modman? Link to comment Share on other sites More sharing options...
sp0nge Posted July 8, 2007 Share Posted July 8, 2007 That is awesome. How did I miss it!?! Is breaking the laws of gravity illegal? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
warthogmadman987 Posted July 8, 2007 Share Posted July 8, 2007 Well from what i can see is that is isnt out yet... Link to comment Share on other sites More sharing options...
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