wsoul2k Posted November 18, 2004 Share Posted November 18, 2004 Basic Information 1. Quantity of triangles up to 50 thousand. 2. Animation for all movable parts (wings mechanization, elevators and rudders, landing gear, canopy, air-brakes and spoilers, hook, a brake parachute, etc.) 3. The sizes of the textures should be multiple to two (1024x1024; 2048x1024; 2048x2048; 1024x128 …., etc.). Usually some parts in such sizes. 4. Textures only in a .BMP and .TGA format. 5. Materials only standard. 6. LOD levels. LOD1 – reduction of quantity of triangles from the original size on 30 %. LOD2 – reduction of quantity of triangles twice from LOD1. LOD3 – reduction of quantity of triangles twice from LOD2. LOD4-30-100 triangles. Thus we do not guarantee that the given model will be necessarily inserted into game if a model will not satisfy us. Chizh ED All aircaft models have the same 50.000 max limit poly count Use Pivot orientation to the moving parts. About Damage Models if you are able to do it, DO IT :D Ground and Naval Models For Naval models it is possible to use the same poly count as for planes. For ground units it is desirable an lower poly count. LOD levels should be LOD1, LOD2, LOD3. IMPORTANT !!!! Until now the Devs agree in evaluate\insert only already in game models, if you wanna start a complete NEW (i.e not already in the game) aircraft do it at your on risk no promisses have being made to evaluate\insert this projects Rodrigo Monteiro LOCKON 1.12 AMD 3.8 X2 64 2G DDR ATI X1800XT 512 SAITEK X-36 AND VERY SOON TRACKIR-4 Link to comment Share on other sites More sharing options...
wsoul2k Posted November 18, 2004 Author Share Posted November 18, 2004 I will post some pic of already in develloptment models just a moment :D Rodrigo Monteiro LOCKON 1.12 AMD 3.8 X2 64 2G DDR ATI X1800XT 512 SAITEK X-36 AND VERY SOON TRACKIR-4 Link to comment Share on other sites More sharing options...
wsoul2k Posted November 18, 2004 Author Share Posted November 18, 2004 SU-27 from TS-77strikemax Here is he reply to Kuoster in another forum I would only make this public when Im like 30-40% down the way. As you might have guessed, I've just started this. My approach is to isolate every single part and work on it as if it is "the project",in its own file. This way I will guarantee most details. Just imagine how long could that be. If you wish, yes you can release the news, but I will be busy modelling. I don't even have time to play LOMAC in my spare time . Thanks again Mirage F1 from KnellKnell It is not already in the Game so we dont have any guarantee it will be evaluated...but i really hope we can see this baby in Lomac..hey Devs take a look :wink: Rodrigo Monteiro LOCKON 1.12 AMD 3.8 X2 64 2G DDR ATI X1800XT 512 SAITEK X-36 AND VERY SOON TRACKIR-4 Link to comment Share on other sites More sharing options...
Guest ThomasDWeiss Posted November 19, 2004 Share Posted November 19, 2004 A B-E-A-U-T-Y . Link to comment Share on other sites More sharing options...
Alfa Posted November 19, 2004 Share Posted November 19, 2004 :shock: Beautiful! :D JJ Link to comment Share on other sites More sharing options...
Ди Posted November 19, 2004 Share Posted November 19, 2004 Great! Let it known to ED team. We scare because we care Link to comment Share on other sites More sharing options...
Caretaker Posted November 19, 2004 Share Posted November 19, 2004 The best part about "KnellKnell" is that not only does he seem to be an expert modeller, but also a real life Jaguar and Mirage F1 pilot... this could really get valuable for future modelling of French weapons or even flyables. Caretaker ED Beta Test Team Link to comment Share on other sites More sharing options...
tomcat1974 Posted November 19, 2004 Share Posted November 19, 2004 Re: Creating higth poly 3D Models and sending it to the DEVS The only problem is that the rules for the models are not very precise. It needs a lot more in order to create a model. Please see SFP1 modeling FAQ (release by the TKWire). 50000 p i presume in total for all LODS summed up. Link to comment Share on other sites More sharing options...
Андрей_Андреевич Posted November 19, 2004 Share Posted November 19, 2004 Model good, my congratulations. And why Mirage F-1??? he only hardly is younger than the Mirage-III. But all the same it only is good, I shall be glad if in game one more plane, under management AI will appear. Hurrah, Hurrah, Hurrah comrades!!! Комплекс «Андреич 84» производства УзССР с ЦБВМ «Аналитик-Т», РЭБ «ПОЭТ-МА 21В», ПрНК «Jameson 23» производит поиск цели типа «Т» для взятия на АС и последующего ТО согласно ИЭ книги «К», а так же для нерегламентированных работ. Link to comment Share on other sites More sharing options...
SAM-Smasher Posted November 19, 2004 Share Posted November 19, 2004 Do any of you know anyone working on the Tornado aircraft? just interested to see whether there is any interest in our native attack jet on the modelling side... no bias of course... :wink: "I love smashing the crap out of those buggers on the ground who keep making a beeping sound on my RWR..... the bells the bells!!!!!!.... erm yeah.... I like destroying SAM sites, thats the main point" Link to comment Share on other sites More sharing options...
ED Team Chizh Posted November 19, 2004 ED Team Share Posted November 19, 2004 The model looks attractive. My respect to KnellKnell! :) Единственный урок, который можно извлечь из истории, состоит в том, что люди не извлекают из истории никаких уроков. (С) Джордж Бернард Шоу Link to comment Share on other sites More sharing options...
knellknell Posted November 19, 2004 Share Posted November 19, 2004 Thank you, i m working hard on it. Few more details were added since these screenshot. Next stage is the mapping....... [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
wsoul2k Posted November 19, 2004 Author Share Posted November 19, 2004 Re: Creating higth poly 3D Models and sending it to the DEVS The only problem is that the rules for the models are not very precise. It needs a lot more in order to create a model. Please see SFP1 modeling FAQ (release by the TKWire). 50000 p i presume in total for all LODS summed up. Can u send the FAQ to me ? r.f.m@terra.com.br and 50.000 poly count is to LOD1 only LOD2, LOD3, LOD4 are based in a Percetual frfom LOD1 Rodrigo Monteiro LOCKON 1.12 AMD 3.8 X2 64 2G DDR ATI X1800XT 512 SAITEK X-36 AND VERY SOON TRACKIR-4 Link to comment Share on other sites More sharing options...
knellknell Posted November 19, 2004 Share Posted November 19, 2004 Mapping starting .... A good template is expected :p (I hope.....) http://knell.chez.tiscali.fr/simu/template1.jpg http://knell.chez.tiscali.fr/simu/template2.jpg [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
ED Team Chizh Posted November 19, 2004 ED Team Share Posted November 19, 2004 Re: Creating higth poly 3D Models and sending it to the DEVS and 50.000 poly count is to LOD1 only Yes we suppose 50 000 polys counts for LOD 1 only. But elements enter into this quantity the gears, cockpit, pylons and some other elements visible only at damages. Единственный урок, который можно извлечь из истории, состоит в том, что люди не извлекают из истории никаких уроков. (С) Джордж Бернард Шоу Link to comment Share on other sites More sharing options...
Guest ruggbutt Posted November 20, 2004 Share Posted November 20, 2004 Fantastic work. Link to comment Share on other sites More sharing options...
wsoul2k Posted November 20, 2004 Author Share Posted November 20, 2004 Re: Creating higth poly 3D Models and sending it to the DEVS and 50.000 poly count is to LOD1 only Yes we suppose 50 000 polys counts for LOD 1 only. But elements enter into this quantity the gears, cockpit, pylons and some other elements visible only at damages. OK :D i understand tank you Chizh To make the things clear :idea: ... the entire finished 3D Model mut have an MAX poly count of 50.000 in LOD1 :D Rodrigo Monteiro LOCKON 1.12 AMD 3.8 X2 64 2G DDR ATI X1800XT 512 SAITEK X-36 AND VERY SOON TRACKIR-4 Link to comment Share on other sites More sharing options...
wsoul2k Posted November 20, 2004 Author Share Posted November 20, 2004 Stay tunned TS-77strikemax is working on the fuselage and maybe we wll have some pics of his work. here is his reply in another forum. ...Thank you for the post. That single orphan pic of the fin is all i have right now . Today I have started working on the fuselage, Maybe I will be able to post what ever is finished later tonight Rodrigo Monteiro LOCKON 1.12 AMD 3.8 X2 64 2G DDR ATI X1800XT 512 SAITEK X-36 AND VERY SOON TRACKIR-4 Link to comment Share on other sites More sharing options...
knellknell Posted November 20, 2004 Share Posted November 20, 2004 Because a good template is, i think the base of a good model, i've spent sometime on it .... It is very basic, but it should be a good base for evryone who wants skining my model :) http://knell.chez.tiscali.fr/simu/01-mapping.jpg http://knell.chez.tiscali.fr/simu/01-mapping-1.jpg http://knell.chez.tiscali.fr/simu/01-mapping-2.jpg http://knell.chez.tiscali.fr/simu/01-mapping-3.jpg [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Skywall23 Posted November 20, 2004 Share Posted November 20, 2004 Looking foward to it KnellKnell. :) Link to comment Share on other sites More sharing options...
EscCtrl Posted November 21, 2004 Share Posted November 21, 2004 By the way who on these forums does work for Eagle Dynamics? Good work so far. If you need any help with testing etc. (or any other non-skilled help) just ask. Link to comment Share on other sites More sharing options...
Skywall23 Posted November 21, 2004 Share Posted November 21, 2004 Hi, There are at least two developers in the these foruns: - Chizh - Valery Blazhnov Link to comment Share on other sites More sharing options...
KuostA Posted November 22, 2004 Share Posted November 22, 2004 Updates for the TS-77strikemax Su-27: The community is still alive and bustling!! Now we have a awesome Mirage F1, EXTREMLEY detailed Su-27, and possible Jas-39 grippen for AI in the works! :D Original Su-27 Mod thread (you have to scroll down near the bottom) http://forums.ubi.com/eve/ubb.x?q=Y&a=tpc&s=400102&f=14510816&m=8491006042&p=1 Link to comment Share on other sites More sharing options...
wsoul2k Posted November 22, 2004 Author Share Posted November 22, 2004 :heart: My favorite plane is growing up :D Rodrigo Monteiro LOCKON 1.12 AMD 3.8 X2 64 2G DDR ATI X1800XT 512 SAITEK X-36 AND VERY SOON TRACKIR-4 Link to comment Share on other sites More sharing options...
knellknell Posted November 22, 2004 Share Posted November 22, 2004 But it will be very dificult, with this kind of modelisation, i mean extra smooth modelisation, to stay in the polygone limite. Just one information, my fuselage, before i make all the hole for the gear and the rest, my polygons total was under 2000 and now, with all equipmemts, i reach 26.000 .... [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
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