Starlight Posted February 9, 2005 Share Posted February 9, 2005 Hi One question: how can I get the camera at this level? By default it seems limited some feet above ground, thanks Link to comment Share on other sites More sharing options...
EscCtrl Posted February 9, 2005 Share Posted February 9, 2005 As far as I know you can't. That picture looks like its from 1.1 and if so they may have added this feature. Not certain though. Link to comment Share on other sites More sharing options...
Witchking Posted February 9, 2005 Share Posted February 9, 2005 u can modify a line in the graphics.cfg that says camera terrrain restriction. it is by def 1....set it to 0. and u can get those angles. WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA| Link to comment Share on other sites More sharing options...
Starlight Posted February 9, 2005 Author Share Posted February 9, 2005 u can modify a line in the graphics.cfg that says camera terrrain restriction. it is by def 1....set it to 0. and u can get those angles. thanks! Actually the file are /config/view/view.cfg AND view.lua, but the lines you told me were correct ;) thanks again! another question: is there a way to get the camera closer to aircraft (active objects, i.e. non static ground objects)? Link to comment Share on other sites More sharing options...
EscCtrl Posted February 9, 2005 Share Posted February 9, 2005 What do you think? Link to comment Share on other sites More sharing options...
SUBS17 Posted February 9, 2005 Share Posted February 9, 2005 Nice [sIGPIC] [/sIGPIC] Link to comment Share on other sites More sharing options...
D-Scythe Posted February 9, 2005 Share Posted February 9, 2005 Is there any way to alter the default 'Ctrl *' camera setting? For some reason, using 'Ctrl*' looks a lot better than the normal '*' method of zooming, and it's a pain in the a$$ to keep readjusting the zoom settings in game because they eventually reset. Link to comment Share on other sites More sharing options...
britgliderpilot Posted February 9, 2005 Share Posted February 9, 2005 What do you think? I think Lomac needs a better 3d model for the Flanker series. And that you need to turn up your textures and turn AA on . . . . . and if that means robbing a bank to pay for a graphics card, so be it :P http://img.photobucket.com/albums/v121/britgliderpilot/BS2Britgliderpilot-1.jpg Link to comment Share on other sites More sharing options...
KuostA Posted February 10, 2005 Share Posted February 10, 2005 I was wondering about this...thanks! So u must edit that line for both of those .lua files? And all this will effect is how low the camera can go right? I dont want any other problems, bugs, or conflits like the camera being able to go past and through underground for exmaple. :wink: Link to comment Share on other sites More sharing options...
Starlight Posted February 10, 2005 Author Share Posted February 10, 2005 I was wondering about this...thanks! So u must edit that line for both of those .lua files? And all this will effect is how low the camera can go right? I dont want any other problems, bugs, or conflits like the camera being able to go past and through underground for exmaple. :wink: yeah, the camera will go underground, because it has no limits :) the cool thing is that below the ground, there is the sea... did you know it? :) I hope the sea below the ground is not normally rendered... if this was the case maybe we could have found a place where a few FPS get lost! ;) Link to comment Share on other sites More sharing options...
Starlight Posted February 10, 2005 Author Share Posted February 10, 2005 Can someone answer my other question? that is, is there a way to zoom further in to the aircraft, for example to place the camera under a wing pylon? Link to comment Share on other sites More sharing options...
Shepski Posted February 10, 2005 Share Posted February 10, 2005 "CTRL-KP*" and you can also use "CTRL-F11" to separate the camera from the object for better placement. Link to comment Share on other sites More sharing options...
Starlight Posted October 5, 2005 Author Share Posted October 5, 2005 Hi, and what about this feature on 1.1? I've only found and modified "CameraTerrainRestriction = 0;" in view.cfg but I can't find anything in view.lua, and in the game it doesn't work. What should I do to get the camera down to the ground? thanks, M. Link to comment Share on other sites More sharing options...
Starlight Posted October 5, 2005 Author Share Posted October 5, 2005 So, is there anybody here who knows how to suppress the terrain camera restrictions in Flaming Cliffs? Link to comment Share on other sites More sharing options...
ED Team Glowing_Amraam Posted October 5, 2005 ED Team Share Posted October 5, 2005 I've got the same problem here, i have changed it to 0 in "view.cfg" but still the camera can't go as low as i would like it to go.. Wonder why this is the case in FC, but not in 1.02.. And another thing, the "chase.lua" file is missing as well.. I remember from 1.02 that you could alter the "F4" view, and place the camera anywhere you wanted on the body of your jet.... this is not possible anymore, or is it...?? If anyone knows any answers to these issues, please let me know, going to need it for the next movies im gonna make. https://www.youtube.com/channel/UCgJRhtnqA-67pKmQ3A2GsgA ED youtube channel https://www.facebook.com/glowingamraam My facebook page Link to comment Share on other sites More sharing options...
504 GetsNo Posted October 6, 2005 Share Posted October 6, 2005 Its all in the server.lua now..not in the view.lua anymore in 1.1 Set it to: CameraTerrainRestriction = false The editing of the F4 view is still possible...you need to change it in the server.lua as well. Scroll down in the server lua. till you see this: function GetRearCameraPosition(iType) local p = CockpitLocalPoint[iType] local r = {} r[1] = p[1] - 9.7 r[2] = p[2] - 2.0 r[3] = -6.0 return r[1], r[2], r[3] The Values for r[1],[2] and [3] will move camera forward,backward/up,down and left/right. (This one is alrdy modified so ur values will be different there.This one is close to pylon number 2 for a missile view as an example) Link to comment Share on other sites More sharing options...
ED Team Glowing_Amraam Posted October 6, 2005 ED Team Share Posted October 6, 2005 Thanks a bunch! :D https://www.youtube.com/channel/UCgJRhtnqA-67pKmQ3A2GsgA ED youtube channel https://www.facebook.com/glowingamraam My facebook page Link to comment Share on other sites More sharing options...
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