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Possible radar issues for 1.1

 

a) New in 1.1: In v1.02 the flying -or deepdiving- destroyed planes were detected by radar and EOS and were able to be shot till complete destruction. In 1.1, a kill shot of single missile makes the target "disapear" from radar and eos sensors, and trashes the other missiles that are flying against the same target, no mather if IR -even being a flameball- , ARH, and SARH. :confused: :confused: That is not real, isn't it? Painting a destroyed plane should be possible.

 

b) In CAC modes using Radar and/or EOS, target data (speed, altitude and heading) doesn't apears on HUD or MFD, but same info is avaiable in BVR in eos and radar mode. :confused:

 

c) A target that enables-disables ECM several times trashes SARH and ARH weaponry, and radar always looses lock, even in lesser than 10 nm range (burntrough bug?). Very annoying.

 

d) Cy-25T laser misiles or bombs doesn't home to a target painted by another Cy-25T's Prichal. External lasing would be extremely fun! Safe painting with other's storm-approach to target, under heavy AAA and SAM. :rolleyes: :rolleyes:

 

e) Chaff does'nt tricks radar in WVR. In CAC mode it doesn't create false contacts. Don't know if that is accurate, but I bet that it should. Same with flares and EOS.

 

f) Sometimes, BVR-EOS is able to detect and range a rear facing plane. When I turn on radar to IFF, it doesn't detect nothing. I tried HI, MED, ILV -target doesn't ECM-, panning the cone and else. I was at 6000 m and target was flying at 10200, range 12 km. Only in MP plays.

 

g) Sparrow effectiveness too high? And AIM-120 can SARH if launched with STT, making it more difficult to evade (Beryoza active missile green lights method). Adressing this and making the 7 lesser would be nice.

 

h) Can AAM be fired against large missiles like C-300 or Patriot? EM can be fired against Harpoon and SLAM in 1.02 and 1.1...

 

 

Cheers. :) :)

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a) There a new feature in 1.1: full plane demolition in mid-air. It is happens not allways.

b) As real as it gets © MSFS.

c) Radar will not lost contact if target will turn on ECM on ranre less than 25km. If you've see such situation - please, attach the track.

d) Feature for very far future ;)

e) Yes, it is. Again it is feature for the future ;)

f) May be a bug.

g) AIM-120 have only three methods of guidiance: ARH, inertial and inertial with radiocorrection. So I've not understand your question.

h) First you must to detect them by your radar and it is very hard.

With Best Regards!

Daniel Tuseyev

Il-2: Battle of Stalingrad and Rise Of Flight projects manager

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Is it me or does anyone else have problems with the AIM-7's. I'll fire them and they just keep going straight, and yes I have tone on the target. this has happen to me numerous times. And other people say they are very effective but not for me.

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g) AIM-120 have only three methods of guidiance: ARH, inertial and inertial with radiocorrection. So I've not understand your question.

 

h) First you must to detect them by your radar and it is very hard.

 

g) AIM-120 can actually be fired in SARH and switch to ARH if STT lock is lost. This can enhance the 120's behavior due the higher emmiting power of the attacker's radar. My question is, if enabling SARH in the 120 -that will enhance the kill probability again because almost everyone knows how to evade an ARH with the help of the beryoza (cause indicates the missile distance)- can enhance the 120 kill ratio, and in the same time you can downgrade the AIM-7, with no efective kills in real world, making it more susceptible to ECM and chaff.

Anyway, Flood mode is really fun... ;)

 

h) So they apear in radar if they are close enough? Nice!

Modern sams sistems can fire a against an incoming HARMs too.

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g) AIM-120 can actually be fired in SARH and switch to ARH if STT lock is lost. This can enhance the 120's behavior due the higher emmiting power of the attacker's radar. My question is, if enabling SARH in the 120 -that will enhance the kill probability again because almost everyone knows how to evade an ARH with the help of the beryoza (cause indicates the missile distance)- can enhance the 120 kill ratio, and in the same time you can downgrade the AIM-7, with no efective kills in real world, making it more susceptible to ECM and chaff.

Anyway, Flood mode is really fun... ;)

 

What? No effective kills in the real world? How about the Israeli-Egyptian war, Israeli-Syrian conflict, the Vietnam war, and Gulf War One to name a few? ;) ots of 'effective kills' with the Sparrow.

The 120 doesn't go SARH; i' pretty certain that its seeker uses a different band than the F-15's radar. Guidance while not active is inertial with command update.

 

h) So they apear in radar if they are close enough? Nice!

Modern sams sistems can fire a against an incoming HARMs too.

 

Yes they do - and you can lock onto them and shoot them down. Some ARMs as well.

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  • 2 weeks later...

Hi guys

In Mission 14 (Surgeon) of the Flaming Cliffs Su-25T campaign the goal is to destroy a building with terrorist leaders, but the building is not there. Just two guys with Strelas. When I edit the campaign in mission editor the building appears on the map, but when I start the mission it's not there. Any thoughts?

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Thanks D-Scythe, but I have already solved it in a different way. I found a thread with the password for declasifying missions and campaigns (eagle), changed the mission goal and finished it. Thanks for your reply anyway.

Bye

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g) AIM-120 can actually be fired in SARH and switch to ARH if STT lock is lost. This can enhance the 120's behavior due the higher emmiting power of the attacker's radar. My question is, if enabling SARH in the 120 -that will enhance the kill probability again because almost everyone knows how to evade an ARH with the help of the beryoza (cause indicates the missile distance)- can enhance the 120 kill ratio, and in the same time you can downgrade the AIM-7, with no efective kills in real world, making it more susceptible to ECM and chaff.

 

I think AIM-120 would active its radar when enough near to the target,even if pilot keep lock on target.So AIM-120 hasn't SARH mode at all.

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  • 1 month later...

Originally Posted by Ice

Some Issues I've experienced.

 

.......................

 

3. "\" Communication Menu Command works once if I remap it. But thereafter will not work at all.

 

.........................

 

 

 

3. Thanks

4. Sorry :)

 

 

Could not trace original post from ICE. However i believe my problem is similar

 

Comms key problem

 

However this is happening for me in normal game play, and remaping does not help, a restart only gives me 10seconds of comms.

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e) Chaff does'nt tricks radar in WVR. In CAC mode it doesn't create false contacts. Don't know if that is accurate, but I bet that it should. Same with flares and EOS.

 

e) Yes, it is. Again it is feature for the future ;)

 

 

Lockon future, or lockon successor future?

 

Seems like it might be a of code. Not sure how radar and stuff works now, seems like you would have to write some RCS algorithm. Bet it would make chaffs more realistic.

 

And with the buddy lasing thing. Seems like it would be a bit of code too. Is there not a way to transfer which laser missle is slaved to?

 

Sorry OT, this is bug thread.

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