dogtoes Posted April 10, 2005 Share Posted April 10, 2005 Is there a way to turn off the kill messages that flash across the top of the screen? Did I just not RTFM close enough? Doing our own BDA is more exciting than having the game tell us whether or not we shacked the target. Just a question. (puts on anti-flame suit just in case though) -Chris Alienware P4 3.0 GHz 800 MHz FSB | WinXP Pro SP2 | 2 GB PC3200 | ATI X850 256 MB with XT PE BIOS | Saitek X52 | TrackIR 3 Pro with Vector Expansion | Voice Buddy v3.0 Link to comment Share on other sites More sharing options...
Bungle_uk Posted April 11, 2005 Share Posted April 11, 2005 Well, I am kind of guessing here but is it not in the meinit file? That would be the first place i would look. IF it is in there then it will be server enforced as on or off and the client should not be able to change it. Link to comment Share on other sites More sharing options...
Han Posted April 11, 2005 Share Posted April 11, 2005 It is a kind of chat messages. To turn off the chat you must: \Config\network\config.lua chat { height = 0; log = true; delay = 10000; }; With Best Regards! Daniel Tuseyev Il-2: Battle of Stalingrad and Rise Of Flight projects manager Link to comment Share on other sites More sharing options...
jeanfox Posted April 12, 2005 Share Posted April 12, 2005 Hi, Han. Your method work correctly in single-player, but in MP environment, other player can see the kill message, as the file network\config.lua can be transfered to clients. Is there any way to turn the message off in MP? Thanks. 3GO*CHN-302/JeanFox, 3GO Cyber Air Force Link to comment Share on other sites More sharing options...
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